AI Insights · Timothy · July 2022
Top 5 Shoot'em Up Games on iOS in Italy: Q2 2022 Performance
Explore the performance of the top 5 Shoot'em Up games on the iOS platform in Italy during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Shoot'em Up games on the iOS platform in Italy showed varied performance trends. Data from Sensor Tower highlights the weekly downloads, revenue, and active users for each game.
Archero by HABBY had a notable performance. Weekly revenue peaked at around $5K in early April, and despite some fluctuations, it ended June with approximately $4.4K. Weekly downloads saw a high of approximately 2.4K in early April but experienced a gradual decline, closing the quarter at around 1.1K. Active users remained relatively stable, fluctuating between 13.7K and 15.4K throughout the quarter.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw steady weekly revenue, starting at about $3.2K and ending at $3.6K in late June. Downloads fluctuated slightly, starting at around 4.2K and ending at approximately 2.7K. Active users showed a gradual decline from around 19.8K to 16.5K over the quarter.
Galaxy Attack: Alien Shooter, published by ABI GLOBAL LTD., experienced a peak in weekly revenue of about $3.2K in late June. Downloads started strong at around 2K but dropped significantly mid-quarter, only to rise again to about 1.4K by the end of June. Active users saw a decrease from 17K to around 11K but rebounded to approximately 14K by the end of the quarter.
Mr Autofire by Lightheart Entertainment showed a modest revenue trend, with a peak of approximately $1.2K in mid-April and another peak of about $1.1K at the end of June. Weekly downloads remained fairly consistent, fluctuating between 400 and 650. Active users showed a slight increase over the quarter, starting at around 4.7K and ending at approximately 5.1K.
Galaxy Attack: Space Shooter from RocketAds Ltd saw a spike in weekly revenue at around $1K in late May. Weekly downloads were relatively stable, starting at around 500 and ending at approximately 600. Active users showed a slight upward trend, starting at around 3.6K and finishing the quarter at approximately 3.9K.
For more detailed insights into the performance of these games, visit Sensor Tower.